22 May 2020
Adlego is the Final project by Ignasi Ayats, on Degree in Design, tutored by Laia Clos and Pilar Gorriz.
Adlego speculates on the possibility of a politics centred solely on content, rather than political branding and marketing strategies. It also seeks new forms of communication and new electoral systems centred on the goal of creating an informed policy through personal decisions that avoids outside influences. This is a design fiction project that aims to generate debate around our electoral systems by reconfiguring the way in which design participates in politics, as well as the relationship between politics and citizens. It also shows the consequences of an electoral system with no image in an interventionist society such as our own. The project arises from a problem: modern voters are likely to cast biased or uninformed votes. Moreover, our current political system is based exclusively on image, adding to citizens’ poor political understanding. This proposal aims to highlight that problem by developing an electoral process based only on content.
The form of the project is a book that groups political proposals by each party according to theme. As the names of parties are part of their brand, and therefore also influence public opinion, they will be substituted with random codes generated by computer programs.
To ensure that the proposals are read, time limits will be placed upon entertainment on digital platforms, the most common form of entertainment in the present moment (Netflix, social media, television, etc.) and a reading order would be set for each theme.
Meanwhile, given that the only way to participate in politics now is by engaging the party content, a system to control reading comprehension will be implemented to determine the value of the vote using a rubric. As naming is part of branding strategy, and therefore party image, the names of parties will be eliminated in the system. Thus the sender of a political message is unknown and will not condition the election.
Party proposals are communicated via a book divided into different thematic areas. As this book will be the only place, along with political parties’ webpages, where all the proposals are listed, it ensures that everyone must read the programs in order to vote, and everyone will have a rounded image of all of the parties, avoiding scepticism and misinformation. The format has been chosen to enforce reflection: although we are considering a future scenario, paper books nonetheless allow for a more leisurely reading pace and a more relaxed headspace when compared with digital platforms. Likewise, as it is a physical document, it can be consulted during the whole of the electoral period and also throughout the legislature.
During the long reading period, citizens will fill in a rubric divided into parts that echo the themes in the book. This rubric serves to evaluate an individual’s affinity with each of the themes and each of the parties. It should be filled in while reading, and all questions must be answered.
It has also been noted that many parties have very similar proposals on many points. These can be used to generate checkpoints within the rubric.
Giving that the only tool the voter will have to choose a party to vote for will be these parties’ proposals, a level of control is necessary to ensure that these have been read and understood. Points of coincidence allow the system to define automatic parameters to determine the rubric’s consistency. Depending on the number of times that coinciding parameters have not been valued similarly in the rubric, the consistency percentage will go down, along with the value of the vote.
Likewise, this project seeks to empower voters’ individual decisions, uninfluenced by family or social surroundings. To ensure this, throughout the electoral period, interference will be controlled for on digital devices, and discussing the content of the book or the intention to vote for one party or another will be prohibited.
21 May 2020
As part of the Design for Health and Wellbeing course, in the 3rd year of the Bachelor’s Degree in Design, led by Oriol Ventura, the students have created proposals based on how to use design to improve problems related to health and wellbeing.
The action is specific and applied and can be exponentially reproduced. The project places the students as transformative and agile agents in an immediate problem in which they are involved.
Under the name of live-up, the projects shown below are:
Dermis - Anna Vilageliu.
Reflection on showing and not hiding psoriasis. Normalisation.
Campata - Erik Jiménez.
Adaptation of the typical accessory for dogs that stops them from licking during operations or treatments. Placed on the leg, it offers greater comfort when lying down, mobility for playing and eating, and reduces protection to the area of the wound.
Muscle-Up - Adrian Galicia.
The loss of mobility in the thumb on the right hand makes such everyday actions as holding a pen, a card or a piece of paper impractical.
By raising the ring finger, the system works as a lever that transmits the strength to the thumb.
19 May 2020
Kēia is the Final project by Sarai Herrera, on Degree in Design, tutored by Jordi Esteve and Oriol Ventura.
Kēia is a board game for children from 3 to 6 years old that develops growth through the use of memory and generates a path of associative learning.
With a methodology and innovative materials, arises from the need to provide children and adults with a learning system to promote communication between them regarding basic vital needs.
It is made of a resistant, non-toxic, versatile, lively, soft and, above all, flexible material: platinum silicone.
18 May 2020
Students in the 3rd year of the Degree in Design in the subject of Lighting of spaces, led by Josep Aregall, approach this area from sensuality, emotion and storytelling.
"Experiments with confined light" is one of the projects they have carried out by playing with and manipulating the light they have at hand at home and with simple materials they have at their disposal. The proposals had to be based on the interpretation of different works by Josep Aregall, and the result, after two weeks of experiments, was totally free.
The plurality of ideas can be seen in this sample of projects carried out by Núria Carrascal, Eudald Jubany, Marina Marquès, Sofiya Ryabocon, Marina Salvador, Carla Soler and Irene Terrón.
18 May 2020
- Dates 20 to 24 May
- Timetable Wednesday 20 to Saturday 23, from 10am to 8pm; and Sunday 24, from 10am to 5pm
The team of teachers and students of EINA will be at the Virtual Campus Fair, the online platform of the Saló de l’Ensenyament (Educational Fair), to comment on all the details of the studies of the Degree in Design through the chat and the information sessions.
Because in EINA the future is designed by you, in the information sessions we will share with you our programme of studies, the professional outings, the scholarships...
Sign up for the information sessions.
Registration is open:
We are waiting for you at the Virtual Campus Fair.
15 May 2020
Eros is the Final project by Marina Esbrí, on Degree in Design, tutored by Artur Muñoz.
Eroticism? What is eroticism? When we talk about eroticism do we really know what we’re trying to say? Is there an exact definition for it? It is an ambiguous word without an exact definition, as, for example, is art.
For this reason I don’t try to define eroticism itself, but instead strive to understand how we live in relation to it and how it is one of the interior aspects of a human being. Eroticism manifests itself in various ways, through sex and love, but also often through death. It is here that I answer my hypothesis: Is there a relationship between eroticism and death?
This project consists of two pieces. The first is an investigative work on how eroticism interacts with us and how we understand it, but in a social environment and in art. The second component is a photography book of my own work.
This is the most personal area of the project, and is born of a bereavement I experienced when I was sixteen. It is a visual essay in three parts: the individualism of the self, the woman as object and the woman empowered, three points that describe the process and the internal battle that I lived through.
14 May 2020
Javier Nieto and Oriol Ventura, teachers at EINA, will discuss and share experiences at @FutureHealthClub about how design processes can help improve patient experience in the healthcare sector.
During the talk, they will explain the different work phases and specific tools (patient interaction map, etc.), from experience data mapping to the design and roll-out of the project, illustrated through its use in a number of real cases.
13 May 2020
Lifelong Fashion: una propuesta estratégica para un sistema del vestido circular y sostenible is the Final Master’s project by Clara Mallart, on Research Master in Art and Design.
Upcycle your life.
Temporality, rhythm and time are a few of the variables that determine the current fashion system. From the rhythm of the seasons and collections to the pace of sewing machines in textile factories around the globe, understanding this variable determines how we use and understand fashion in the present day. This research aims to investigate the relationship between textile and the lifespan of an item of clothing through design strategies, and thus enable us to reflect and rebuilx a system of dressing from the perspectives of eco-social well-being.
We must understand the Anthropocene to transform towards the Ecocene, through proposals that are already contributing to generating new perspectives such as de-growth or ecofeminism, opening exploration channels to relate them with textiles. Expanding the lifespan of a piece of clothing is a crucial aspect to reducing the environmental burden of its production. Exploring strategies of reuse and recycling to minimize the social and environmental impact is the main frame of this research, which also charts a path for research through the practices of design and upcycling. We link environmental strategies, textile materiality, usability and temporality in order to rethink a fashion system that must become circular in order to stop having a negative impact on our surroundings and those who live there.
The concrete proposal here is to collect data on some of the specific effects of the textile sector and research them through the frame of upcycling. Minimizing negative effects, or transforming them into positive effects, is one of the large questions that remain around circular design and slow fashion. The textile industry has already begun its transformation, looking for ways to drive it forward is one of the great challenges of our times.
Lifelong fashion is the result of this practice-based research. It is a strategy that considers clothing design from its beginning to the creation of pieces with long life cycles, that links the user with the process of creation. Upcycling thinking arises as a result of the process of research by doing: it is a proposal by design and for design. Upcycling helps us think of the end of life of a piece of clothing, whilst lengthening its useful life. Lifelong fashion helps us think of the early design stages whilst maximizing the life cycles of the piece of clothing. It is about more than just designing textiles or clothing, it is a proposal for designing safe, circular systems for textile artefacts.
13 May 2020
Gerard Cortina, student on the Bachelor’s Degree in Design, and Elena Araujo, student on the Postgraduate Diploma in Creative Illustration and Visual Communication Techniques, have won the Jury’s Prize and the Public Prize, respectively, at the 10th Imagina Civican design competition, organised by the Caja Navarra Foundation.
Seven EINA students projects, finalists in the Imagina CIVICAN'20 competition
12 May 2020
The FAD Prizes, organised by Arquin-FAD, have announced this year’s selected projects and finalists, which include:
12 May 2020
Syndrome of the precative patient: design of a therapeutic device for the treatment of the precative is the Final project by Mayra Sánchez, on Degree in Design, tutored by Octavi Rofes.
Precative: a combination of precarious and creative.
Thanks to precative practices in creative circles (academia, public institutions, the private sector, freelance work), it is only to be expected that signs of the Syndrome are frequently seen. Patients presenting symptoms must have an active attitude towards the problem, and the only way to generate this is to create a conscious pause in their surroundings. This project explores the limits of modern-day precariousness within creative industries, whatever it may be, and how its impact on society has been one of the causes of the growing number of cases or outbreaks of depression and worry in this so-called “age of anxiety.”
8 May 2020
Hizki: Single-case alphabet based on Basque writing is the Final project by Martín Odriozola, on Degree in Design, tutored by Laia Clos y Pilar Górriz.
HIZKI is a single-case typeface developed for the Latin alphabet. It aims to use digital media to put Basque spelling in context. The project begins with detailed study of the origin and evolution of Basque spelling and its subsequent development. HIZKI experiments with the origin of the gravestones and fascia of the Basque Country focusing on those sizes that combine the upper and lower grave boxes.
The project is formalized by editing in glyphs and the development of the alphabet in an opentype font.
6 May 2020
Cota Olea has completed the [Postgraduate diploma in Illustration for children's and teenagers' publications] (https://www.eina.cat/en/postgraus/diplomatura-de-postgrau-d-illustracio-per-a-publicacions-infantils-i-juvenils) by EINA.
Ricitos de Oro and El culi de Calcuta were developed in the framework of the seminar in Text Books, for which we were required to illustrate children’s stories for different ages, each with a different level of narrative complexity. Thus, the first story was for six year olds and the second for twelve year olds. In both cases, digital illustration was used.
Illustration, to accompany the aphorism of Franz Kafta “A Cage Looking for a Bird”, produced for the Magazines for Children seminar, whose public was children aged nine to eleven. The challenge was to use only white and two other colours. Digital illustration.
Self portrait, ink on paper, coloured digitally.
6 May 2020
IBBY Argentina has published the list of winners of the LIJ ALIJA prizes.
The winners include "The Fly", a title, published by Calibroscopio, by Gusti, teacher on the Postgraduate Course in Illustration for Children's and Teenagers' Publications.
6 May 2020
Students on the Projects 6 subject, guided by Max Enrich, have been working during the pandemic on solving the premise of generating a new material with leftover components.
The students have explored the different characteristics and properties of virgin material and experimented with them to obtain others, and finally be able to design an end product. Leftovers such as hair, printer ink, coffee grounds, leeks, mussel shells and upholstery offcuts have made some of these projects possible.
Participating students: Gerard Arbués, Claudia González, Erik Jiménez, Anaïs Llop, Marc Parés and Mireia Ruiz.